In A Shocking Announcement Bungie Commits to Making Games for Gamers
Nostalgic Platitudes & Light on Detail
What About Leadership Changes?
So I ask this: How will Bungie address their past leadership failures and decision making?
"how we bring this new Bungie to life... has to be through the spirit of players above everything else." Josh Deane, Head of Product Bungie
What About Process Changes?
When one looks back on the previous 12 months at Bungie, the news is littered with complete disaster.
From Toxic positivity around the launch of Marathon, to the Stolen Assets which made up the core design of Marathon's aesthetic, to the literally asinine decision to Sunset Destiny 2 in favor of Marathon -- a game with a lower player base.So I ask this: What are the directives being used now, to ensure that all processes always and without exception ladder up to this new "customer-first" mentality?
"...as we get back to where we need to be, making games that you want to play..." Josh Deane, Head of Product Bungie
What About Product Changes?
Both the core gameplay mechanics & player bases of Marathon & Destiny 2 are mis-matched
As you can see from this graphic, the two games are quite different at their core, and Bungie expecting the audience of Destiny 2 (action shooter) to embrace Marathon (an extraction shooter) was wishful thinking at best but core product design failure at worst.
- Destiny 2 = looter shooter, action MMO hybrid
- Marathon = extraction shooter
This divergence is a major game design problem because many people who enjoy the power fantasy and challenge of an action shooter simply dislike the stress and permanency of extraction shooters.
The players of these two camps at their core, are motivated in entirely different ways and have few overlapping reward systems. The result of this mismatch was almost immediately seen at launch. Marathon underperformed from the start and has never recovered.
So I ask this: How will product design at Bungie now evolve to guarantee a proven audience match before the next game, expansion, or DLC gets the green light?"we have to find a way back to making games that we want to play, but with you at the center" Josh Deane, Head of Product Bungie
The Bungie's Redemption Arc Started 5 hours Ago
So there you have it. A PR video, and a bunch of undefined platitudes. This isn't a great start in my opinion. I'm quite doubtful from this video alone that much has changed inside Bungie to warrant excitement.


